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February 11, 2004
Enabling 'Life Goes Mobile'
Enabling 'Life Goes Mobile'
Pertti Korhonen
CTO, Nokia Corporation
3 themes:
mobility
- and what makes mobility different?
groups
- how does peer to peer relate to mobility?
openness
- need developers to help innovate
Mobility
Tied to a screen - living through a screen much more than we would liek to
Interacting with the world vs. interacting with the screen
devices:
More flexible, more immersive displays
Bandwidth increasing
Multimedia capabilities
Small screen usability is key - very hard to see an overview. New era of complexity and functionality - and opportunities.
Tangible interaction - bring touch into the picture
People used to tactile and audio feedback. Touch will bring new interactions.
Mobile means travelling through multiple domains of life - work, home, travelling, socialising. Context of use is a great oppurtunity.
User expection of simplicity. More complex the systems, more important to simplify for the end user.
Has to work - cannot crash. Expectations of always being available. This relates to security - need ubiquity for trust.
How open and hackable can we make the mobile platform and still be reliable?
Two ways to approach this -
take a PC and shrink it into a small form factor
(our way) take a mobile device and grow the functionality and platform
can't/mustn't lose simplicity and intuitiveness plus flexible and personal
don't forget the creativity of end users in getting things done - self-expression (covers, ringtones), downloads, adding skins
encourage human creation
Don Norman - social interaction is the killer application
'personal life recorders' - how can we share very personal media?
elements that drove PC inductry - hard drives, displays etc. is now applied to mobile
ubiquity of bandwidth benefits the end user - multi-radio - wi-fi, cell service, close proximity
plan for it or not - people will do amazing things with tec
hnology - hard to forcast, so just enable groups at the edges of networks. Don't make them ask for permission or hinder them.
Modish demo - mobile distribution and sharing
Openness - more devices, more developers, better products, open interfaces, easier integration
Convergence of mobile world and Internet world
Symbian - developing open standards based OS and middleware
Importance of usability and user experience
1500 applications for Series 60 this year
100 million devices with development platforms - Java or Symbian
Examples of apps
Worldmate - 5000 licences sold, 15000 downloads a month
Futurice PhotoBlog - we believe in blogging - uses Atom API
Support through Forum Nokia
1.3 million developers
Java is the prime end-to-end platform
working on scripting languages for Series 60 - making it really easy for fast app development
Python is the first, may extend to Perl.
(python demo of weather app)
Simplicity is the key theme. Have to address usability with more complexity.
Invisible experiences - hide complexity.
Build in open standards, not islands.
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