Last: From the margins of the writable web
Next: google keynote
April 25, 2003
stewart butterfield
this one was hard to notetake - mainly pictures and quotes. Here's the presentation
1992 - Usenet, talk and email
2000 - weblogs, IM, email
((interconnectedness of sylloge, caterina, evhead, peterme......))
What is a game?
Neccessary:
agree that something is significant - to trump the ace, to find a pokemon
((play -> games -> computer games -> MMOPGs))
[we really need the slides here ;) ]
Impossible to imagine six year olds *not playing a game*.
"play is the exultation of the impossible". (?)
Premise for interaction - e.g. weekly bridge game - games create a premise for social interaction.
When GNE was turned off, people cried. They don't do this when you design an e-booking system!
Top 10 social index for GNE [god, that brings back memories]
Made graphs using Touchgraph of all friendships [Selvia Morales rocks!]
culture | code
Most friendship isn't encoded or explicit, they just happen. What you code changes the way the culture works.
culture - we provide polls.
code - we provide the means to programatically enact the democratically produced decisions of the group........
reputation
Player killers - killing a playerkiller was a good thing, so they started killing each other. Changed to an ebay rating system - but everyone killed always rated it as a murder. They gave up and moved to a kp and non-kp server.
http://etcon.gne.net
confab - 2 week build for conference room chat system. Had to add a delay when movign from room to room as it's too fast(!)
you can add sticky notes to people, and drag people into groups [not obvious, good idea tho']
Can't set up groups in IM [or lots of messaging]
Trackbacks
TrackBack URL for this entry:
http://www.anti-mega.com/cgi-bin/mt/addmttb.cgi/38




